![]() The 4xMSAA in OpenGL forces anti-aliasing in 3D (polygonal) games using OpenGL ES 1.1 to 2.0. But for the majority of apps, it does literally nothing. In some, it will cause glitches and/or crashes. in many applications this will lead to smoother scrolling performance. If the application does not have hardware rendering, the phone will now try to force it. the last 3 holdouts on my device (Redbox, Amazon, Costco) have all added this at some point in the past year, so I don't know what apps still have this limitation.įorcing GPU rendering will cause Android to perform a check at app launch - if the app already uses hardware acceleration, this feature then does literally nothing. Despite this, there are still some applications that do not use hardware rendering for whatever reason. Applications back then needed to take over the entire screen in order to use hardware rendering, but this is no longer the case. Since GPUs have caught up, hardware rendering has become more common. Back in the day, Android's GUI wasn't fully hardware (GPU) accelerated, because the UI itself had more overhead than Apple's UI.
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